We are doing one more presentation at LEEF in June – this one on design for Virtual Reality. Here is the description – and we invite everyone to stay tuned in here – simulcast VR login from SL SLURLs will be posted here soon.
Looking At My Reflection In The Hall Of Mirrors
designing and creating virtual spaces from within virtual spaces
William L. Prensky, CEO – CNDG – Gold Solution Providers in Second Life
Learning and Entertainment Evolution Forum – LEEF (www.goleef.com )
Harrisburg University, Harrisburg, PA and
with concurrent participation from Second Life
Thursday, June 16, 2011 – 1:30 – 3:00pm EDT
As an increasing number of global companies and organizations express interest in using 3D Virtual Reality as an environment in which to host meetings and create collaboration and education spaces, good design considerations for creating effective and usable environments become more crucial. With 3D spaces still a new and novel environment for most organizations, first impressions and ease of use are crucial to adoption and success. Designing well for a positive user experience is a key factor in encouraging utilization and ensuring a positive first experience.
Just as there are basic considerations for good design in real spaces and face-to-face events, so, too, virtual space design has its own special considerations. Designing well for comfort, ease of use, and effective transmission of information remain paramount considerations in both venues.
What are the special requirements of virtual spaces, and how do we focus on the specific good design standards for 3D simulated environments?
Using experience gleaned from creating applied environments on the specific building platform of Second Life, SL Gold Solution Provider William Prensky, CEO of the Chant Newall Development Group, LLC (CNDG), will discuss some of the problems and solutions that govern usable spaces and usable space design in totally immersive 3D. An exciting component of this presentation will be participation in an actual meeting taking place in merged hybrid reality – participants in this meeting will be joining both live at LEEF and simultaneously in a virtual space in Second Life.
A question and answer period in both Real and Virtual Reality will conclude this presentation.
